
The second expansion of the WorldSoul Saga Trilogy, Midnight introduces a few new additions to the game. The first, Player Housing, which has been a massive hit so far and plenty of new decor additions being added with each patch. The second, being the new Prey System. So far i think its a good idea that adds more excitement to the non-instanced content of the game.
Moving on to the story, its been pretty lackluster. Strange narrative choices, obvious The War Within cut content being released in the expansion which was sort of off putting. Other things include the lack of the rest of the Horde coming to the aid of one of its capitol cities. Arator’s Questline, while was a cool kickback to some history, seemed out of place.
The Art and Music team as usual knocked it out of the park with the new redesigns of Silvermoon, Eversong woods, and Zul’Aman. Devourer Demon Hunter, the newest spec added in Midnight Looks and feels great to play. Other class talent and tuning choices were oddly implemented like no interrupts for healers when the spell bloat is still very much around.
The new dungeons and all three raids look fantastic and have been enjoyable for the most part. Outside of a few bosses, most of them do feel fair even with the removal of WeakAuras.
World of Warcraft Midnight I believe is still a good addition to the MMO. But with certain design choices, tuning, and a story that feels more like Legion 2.0 it still has some ways to go to make it memorable.
Last Pull Buff Gives World of Warcraft:Midnight a 7/10
